We offer 24 unique and innovative programs year-round for scouts of all ages.
Carve scrimshaw, go on a compass hunt, solve a crime, try on historic clothes, test your senses, or discover how to make water turn goopy with fun science experiments!
Ready to schedule? Fill out our inquiry form with dates that work for you and your contact info and our Business Manager Katie Kelly will give you a call.
What times do scout programs take place?
Scout programs are booked throughout the year on weekends and on weekdays at a time that is mutually convenient for you and for the museum. Scout programs are privately booked sessions which last 1 1/2 hours long.
When you call the museum to book your program, please have in mind 2-3 dates and times to streamline the booking process.
The latest time afternoon programs can start is at 6pm (with program ending at 7:30pm), although we will do our best to work with your group's schedule.
What if we don't have enough scouts to make the minimum?
We still want you to visit! Scout groups who do not have enough scouts to participate can either: 1) Bring fewer scouts, but pay the difference 2) Bring similarly-aged siblings who can participate with the group 3) Combine with another scout group.
Are deposits required?
For badge programs, a $50 non-refundable deposit is due at the time of booking with balance due the day of the program.
Can we come early to see the museum?
If coming as a group, we highly encourage everyone to arrive on or close to your scheduled time. Don't worry -- you will have time to view exhibits during your program.
do you bring scout programs offsite?
Yes, we travel! Some programs can be modified to be presented offsite. Mileage fees may apply. Please contact us for a quote.
What if I have to change my date?
Bookings occur on an individual basis, please call for availability.
Scout leaders may switch a booked date one time at least 4 weeks before the date. Second switch or no-shows will lose deposit. Scheduling changes can not be accepted within 4 weeks of the scheduled date; please understand we arrange for staffing and order materials in advance to bring you a great program experience!
CUB SCOUTS & SCOUTS BSA
Be a Physicist
(Floats and Boats Badge)
Tiger Scouts learn to identify different vessels by observing models in our collection and learning how they move. Scouts try different float or sink experiments and design a vessel out of recycled materials to take home.
Be an Artist
(Stories in Shapes Badge)
Tiger Scouts explore the creative and unique art styles American whalers produced. Scouts can view one of the finest collections of scrimshaw in the Northeast and have fun experimenting with various art materials as they create a design with tangrams and paint a watercolor resist. Finally, scouts carve a scrimshaw keepsake box.
Be a Navigator
(Finding Your Way Badge)
Wolf Scouts gain valuable skills for future adventures as they understand how to make a simple compass using a magnet. Scouts go on an exploratory scavenger hunt through the museum using directional clues from a map. Finally, scouts design and take home a compass box for future journeys.
Be a Paleontologist
(Digging in the Past Badge)
Wolf Scouts dive into the world of fossils. Scouts explore how whales evolved in prehistoric oceans and touch select fossils and bones. Scouts excavate a real shark tooth fossil, which they take home.
Be a Botanist
(Grow Something Badge)
Wolf Scouts understand the many important uses of plants and the need to care for our environment. Scouts discover how plants were historically used to create dyes. Scouts make and take a terrarium home and watch their plant grow!
Be an Engineer
(Make it Move Badge)
Bear Scouts discover the art and science behind the simple machine. Students explore artifacts through the eyes of an engineer, discovering ingenious simple machines used aboard ships, including pulleys, levers, and screws. Scouts create a wooden boat craft.
Be an Investigator
Bear Scouts get sleuthing and discover how to use investigative skills to solve a crime against an ocean creature. Scouts work with clues as they search for fingerprints, examine artifacts, and create a spy-worthy periscope to take home.
Be a Native Historian
(Beat of the Drum Badge)
Bear Scouts explore Native American communities on Long Island and their role in whaling. Scouts touch locally found arrowheads and understand how an oil lamp was used. They then create an arrowhead necklace or keychain to take home.
• Senses Explore your senses of touch, smell, sound, sight, and taste. Explore the galleries with a special scavenger hunt, touch a whale earbone, test your own hearing, and match up scents, and other games for a sense-ational good time.
• Wonders of Water Join us under the sea to learn about incredible life underwater. Understand the water cycle, see how fresh and salt water densities are different, and learn about aquatic animal adaptations.
• Save Water Water is a part of our lives in many ways. Devise a way to clean up an oil spill and clean oiled feathers, and learn ways to keep our environment clean!
• Home Scientist Roll up your sleeves for hands-on science experiments - see what’s bubbling in our workshop, create your own sticky slime that you can stretch, and learn why different things sink and float in density activities.
• Bugs Explore the wild world of bugs! Create an insect craft, meet a friendly live bug, learn the parts of an insect, and contrast a bug’s exoskeleton to a whale’s giant bones.
• Household Elf Learn about the different things you can do to save energy and waste less, and have fun creating with recycled materials!
• Letterboxing Learn how to read a compass to find where you need to go, try your hand at stamping, and go on a directional scavenger hunt in the museum’s exhibits. One adult per 4 girls required.
• Product Designer Learn how people’s tools have changed throughout the years by touching artifacts from our collection and figuring out how nautical tools work. Then put on your inventor’s hat and try your own designing!
• Animal Habitats Explore different habitats and learn how animals have amazing adaptations to fit into their environments. We will focus on diverse marine habitats and find out ways to protect them
.• Jeweler Enjoy a fun jewelry-making session! Learn how to tie macramé knots, such as a sailor’s square knot, and use recycling paper to make jewelry beads.
• Detective A crime has been committed against whales and we need you to become a detective as you learn how to decode messages and identify fingerprints left at the scene. Gather evidence and see if you can solve the mystery!
• Get Moving: Energize Learn about people’s energy use through the years - from whale oil to green energy. Make beads from recycled magazines, learn about uses of energy in nature, and reduce your footprint by creating your own recycled paper.
• Playing the Past Become a female character who lived in the 1800s by trying on her clothes, going on a special women’s her-story scavenger hunt, touch artifacts from her era, and creating crafts from the past.
• Night Owl Explore the world around us at night. Learn about star constellations in our night sky and how sailors used them for direction, and learn about bioluminescent ocean animals with glow in the dark games.
SENIOR AND CADETTE BADGES
• Textile Artist People have used woven textiles for centuries. Use recycled pieces or eco-friendly materials from plants and learn about warps and wefts in our basketweaving session.
• Science of Style Learn how fashion trends have changed over time, from women’s corsets to perfume made from whales. Create your own natural beauty products from gentle, homemade ingredients. Note this program focuses on beauty products instead of fabrics.